Today I’m delighted to talk to the devs behind up and coming action puzzler game Jack Redrum. A game 16 months in development that aims to be released on Steam, IOS, Android as well as Nintendo Switch later this year. I made a video on the game which you can check out using this link –
The main question you’re probably asking is who is developing this game and what can we expect?
Jack Redrum comes from a 2 person indie studio that have 2 previous games released on the Nintendo DS, another puzzle game in the form of Double Sequence and arcade style blaster in the form XG Blast!
First off I’d like to thank the team for taking the time out of their busy schedule while getting the game finalized for release to talk to me. First things first would you like to introduce yourself to the readers?
We are Rough Cyber Humans, an indie team made up of two people; rsaienz takes care of the programming and the creation of the graphic contents, maraia takes care of the gameplay, the art direction and the social aspect.
What made you settle on the name Jack Redrum for your game, is it a reference to the classic horror movie, The Shining?
Did you take inspiration from other games you loved when creating this game?
Yes, “redrum” is a clear quote in The Shining by Stanley Kubrick, a director we love very much.
For the graphic style we were inspired by Tim Burton’s films and Hayao Miyazaki’s masterpieces. We drew everything by hand with great care and passion, looking at these two great and unreachable masters.
For gameplay, our reference points are games like: Puzzle Bobble, Point Blank and Zuma.
If people want to keep updated with the progress of the game what’s the best way to do that? (drop any links in here)
I know this game isn’t even released yet but do you have any plans for future releases or is it still too early for that?
Yes, we have plans for the future, but we prefer not to reveal them yet! We’re focusing on Jack Redrum because we want it published during Halloween!
Thanks for sending me the demo to try, it is definitely my type of game, I’m a huge fan of puzzle type games. Its difficulty levels spikes dramatically in the first 17 levels so I can only imagine the carnage if I could get to level 150. What can we expect to see from the later levels?
Now there are only two types of “special” ghosts in the demo: the white ghost that makes everything explode in the tube and the black ghost that doesn’t connect with any ghost. In the final version there will be other types of ghosts, each with a different gameplay mechanic!
There will also be a new character, this time female, with slightly different gameplay and many new rooms to visit.
Obviously you can finally listen to the music and all the effects that unfortunately are still under development.
Do you any tips for any aspiring devs looking to get into game development?
Our first suggestion is to start with a very simple project so that we can complete it.
Then put all the passion and love of which one is capable!
The attention to detail is certainly very important and allows you to immediately distinguish a low level product from a more valid one!
To develop a game takes time and a lot of patience, so never despair!
It is also very, very important to receive continuous feedback because it helps to improve the game!
I’d once again like to thank the team for sending me the demo to test out and give feedback on. If you want to check out my thoughts the video is linked at the beginning of the article and, spoiler alert, I’ll be keeping an eye on this one.