Wurroom – Nintendo Switch Review

Wurroom – Nintendo Switch Review

Wurroom is not so much a game as it is an experience. There’s no real gameplay to speak of, it’s a visual experience. Is it worth picking up? Let’s find out.

I wanted to do a video review on this game but because it requires the touch screen on the Switch I didn’t have a workaround to record it. I’ll add some extra photos in the article so you can get a sense of what the game is all about.

It is probably best described here from the game’s store front –

Wurroom is an interactive art experience born in the minds of two holographic entities: Michael Rfdshir and Serge Bulat. It is designed to reveal things about ourselves and measure our imagination.

Everything you see in Wurroom is handmade; the claymated universe brought to live by stop-frame animation. The music is the gluing force and the true master of this extraordinary world. Once you close your eyes, the world becomes you.

But beware of the truth… you don’t play the game. The game plays you to learn about its very existence.

You can see right away from the logo itself that a lot of time and effort went into this claymation adventure. It is a visually phenomenal experience from the get go. You are a hand, yes a clay hand and must maneuver items in order to progress. If done correctly you are greated with a visually pleasing animation, sometimes disturbing, (the first act has you putting a spade in the clay head after all).

Controls couldn’t be simpler, you just touch the screen to interact with objects and the game does the rest for you.

For the most part the game is self explanatory but at some points I found myself just needlessly tapping the screen trying to find out what to do next. It is a short experience and I was able through the game twice in about 12 minutes each time.

If you enjoy claymation and just want something to play to pass a bit of time then this could be perfect for you. If you’re hoping for a game that’ll immerse you in an in depth story then you’ll need to look elsewhere.

It’s hard to judge this as a game because it is defiantly more of an experience than a game. If I judged it as a game it would be 0 out of 10 for me unfortunately. But as a visual experience I’d say it’s a 7. I can’t praise the work done enough, it is really well done but it’s not something I’d be revisiting personally.


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