You can immediately see the retro style the game is aiming for and, for me at least, it succeeds at this in every aspect. It would fit in well with any game from the 90’s home console market. As you load the game you get a warning for anyone with photosensitive epilepsy, so if this is you, you should bare this in mind before checking out this game for yourself.
The story opens with a police siren and inaudible voices playing in the background, the on screen text provides you with a few story details. You immediately get a feel for the games tense nature. You take control of David, an old man who is reliving traumatic events of his past. What happened to your mother? Was anyone else involved? Did you imagine everything you thought you knew?
The staff at the clinic call you crazy, but are you? You need to uncover the secrets from your past and decide for yourself.
It couldn’t be simpler, D-pad moves you in that direction and the action button lets you interact with the scene. It’s as simple as that and it all functions as it should. Depending on if you are the older or younger version of yourself will determine the speed in which you move.
One of my favorite aspects of the game is that you control where to go first. You are in an abandoned house, covered in graffiti and this is the main area in the game. There are 2 other areas to explore but I don’t want to give anything away for a first time player. All the story aspects are intertwined but you collect small segments of it with each interaction in the environment before making your way to the end. Meaning everyone’s playthrough could be slightly different.
The game relies on ‘flashbacks’. As you examine objects or talk to people in the game, you can ‘remember’. This starts the sequence and you go back in time (to the same house) and piece together the story as you go. I get a real sense of ‘the upside down’ from Stranger Things when going back in time. Depending on where you start with these flashbacks the story will seem skewed; it’s what gripped me the most. Hearing these small details and trying to piece it all together, it kept me wanting more.
For purposes of review I played through the game twice. Second time round I was able to complete the game in about 30 minutes so expect anywhere from 30-60 minutes of gameplay from this title. The game plays great and the story gripped me from the beginning.
There are a few easter eggs, hitting the right nostalgic levels for anyone who grew up in the 80’s or 90’s. It’s a nice touch that brings, pardon the pun, an extra life to the game.
The most important question is, would I play through it again? Unfortunately the answer is no. I did enjoy the game but I’ve no intentions to play again, there is little replay value once you know the story.
Breeder Homegrown : Director’s Cut is available for pre-order in the UK for £3.81. If retro indie games are your thing then Breeder Homegrown is a worthwhile pick up. It’s got a 90’s feel, great art style and plays very well. There’s plenty of story to keep you gripped and entertained and with a bit of exploration you can piece together the puzzle as you go.
I’d like to thank the developer Outlands for providing me with the key to review the game, and I do look forward to see how the story expands in the future. The question I always ask myself when reviewing, would I be happy with the game if I paid full price? For this game it’s a tough call, I take a few things into account for this, gameplay, story, visuals, music and replayability. For most of the points this game scores highly. Ultimately though it’s a no for me. If the game was cheaper then I’d highly recommend checking it out though.
Overall I’d score this game a 5.5/10. A fun title with some unique aspects and a gripping story, only let down by its length and lack of replay value. I’ll be keeping an eye out for more to come from this developer for sure.